Independent game studio

We build worlds worth
returning to.

STGAME is an independent game studio based in Vietnam, creating original games for mobile and PC. We combine gameplay design, engineering, art, and modern production technology to build memorable interactive experiences.

Currently developing

Lumina – The Lost Light

Atmospheric 2D Adventure · In Development

Explore Lumina →
Lumina – The Lost Light — a handcrafted world in development
Lumina – The Lost Light

What we build

Four disciplines, one game studio.

We work across the full span of game development — from the first gameplay prototype to the tools and pipelines that keep production moving.

01

Game Development

Original games built around strong gameplay systems, progression, atmosphere, and long-term player engagement.

  • Original IP
  • Progression
  • Atmosphere
02

Gameplay & Systems

Core gameplay architecture, progression systems, combat, interaction, balancing, and the supporting game technology behind them.

  • Gameplay
  • Systems
  • Balancing
03

Art & Animation

Handcrafted environments, characters, animation, effects, and production-ready visual pipelines designed for real gameplay.

  • 2D Art
  • Animation
  • Pipelines
04

Production Technology

Internal tools, automation, AI-assisted workflows, and development infrastructure that help us prototype, iterate, and ship efficiently.

  • Tooling
  • Automation
  • AI-assisted

Featured game

Lumina – The Lost Light

An atmospheric 2D adventure in development for mobile and PC — focused on exploration, environmental storytelling, handcrafted worlds, and restoring light to a fading land.

Lumina – The Lost Light — key art
In development

Restore the light. Reawaken the world.

Guide Lumina — a small traveller in an oversized hood, carrying a fragile glow — through a forest swallowed by Darkness.

Recover the lost Light Essence, awaken the ancient pillars, and bring colour back to a sleeping world.

  • Godot
  • iOS
  • Android
  • 2D Art Pipeline
  • 8 Languages
Genre
Exploration-driven platformer
Platforms
iOS · Android
Engine
Godot
Localisation
8 languages
Frame rate
60 FPS target
Status
In development

More projects in development

Currently in development

01

Unannounced Project

An idle / progression-driven game in early development. Details, name, and a first look will be shared when it is ready to show.

  • Idle / Progression
  • In Development

The protagonist

Lumina

A small traveller in an oversized hood, carrying a fragile glow through a world that has forgotten the light.

Wanderer of the fading light

The hood
Ivory cloth, worn loose. Her face stays in shadow — no visible skin, hair or mouth.
The eyes
Two warm golden ovals, with no pupils. Almost all of her expression lives here.
The scarf
Cyan, wrapped in thick folds, its trailing end marked with a sun-like emblem.
The pendant
A shard of blue crystal at her chest — a keepsake, not a key.
  • Lumina — front view Front
  • Lumina — side view Side
  • Lumina — three-quarter view Three-quarter

The journey

Worlds to reawaken

Each region hides its own trials, guardians and secrets.

The Dark Forest
World 01

The Dark Forest

Search for the hidden Golden Keys and Secret Portals.

Crystal Caverns
World 02

Crystal Caverns

Navigate deep caves and mysterious mechanisms.

Ancient Ruins
World 03

Ancient Ruins

Uncover forgotten trials and hidden relics.

Temple of Light
World 04

Temple of Light

Defeat the ancient darkness and restore the core.

Features

What awaits you

Designed for touch, built for discovery.

Exploration first

Hand-crafted levels built around discovery, not grinding. Every secret, shortcut and hidden path rewards curiosity.

Light & darkness

Your soft cyan aura keeps the world readable while darkness presses in. Push the light forward to reveal what hides in the shadows.

Precision platforming

Chain short and long jumps, dashes and double jumps across ancient roots, broken ruins and collapsing stone.

Guardians & bosses

Face elite guardians and towering bosses at every turning point, each with clear telegraphs tuned for touch screens.

Collect & restore

Find Light Essence to awaken checkpoints and ancient mechanisms, restoring colour to the world piece by piece.

Play anywhere

Built for mobile at a smooth 60 FPS, with a clean interface, generous touch targets and controller-friendly design.

Development

How We Build

We combine game design, engineering, visual production, automation, and modern development tools to move quickly without sacrificing production quality.

Game Development

  • Godot

    Game architecture, gameplay systems, tools, animation, and runtime development.

  • 2D Art Pipeline

    Handcrafted environments, characters, animation, and effects for real gameplay.

Mobile Development

  • iOS

    Building and optimising experiences for iPhone and iPad.

  • Android

    Shipping and tuning on Android devices and form factors.

  • Performance

    Frame budgets, touch targets, and smooth 60 FPS gameplay.

Firebase

  • Authentication

    Sign-in and identity where a game or service needs it.

  • Realtime data

    Synchronisation, messaging and live state.

  • Telemetry

    Analytics and crash reporting for live games.

  • Commerce

    Payments and entitlements infrastructure where appropriate.

Automation & AI-assisted

  • Automation

    Internal scripts, build workflows, and asset processing.

  • AI-assisted Development

    Programming, debugging, technical research, documentation, and localization.

The technologies below describe the tools and platforms we work with. They do not imply partnerships, sponsorships, or endorsements.

How we work

AI-assisted production

Modern AI tools are part of our development workflow. We use them where they provide practical value: programming assistance, debugging, technical research, documentation, localization, prototyping, and production automation.

The goal is not to replace creative direction, but to reduce repetitive work and allow more time for game design, engineering, art, and iteration.

Claude and Claude Code are part of our day-to-day development workflow — used for programming, debugging, technical exploration, documentation, and internal tooling. This is a tooling relationship, not a partnership or endorsement.

01

AI-assisted development

Using models inside the engineering loop for code generation, review support, and documentation.

02

Intelligent automation

Replacing repetitive operational work with pipelines that run reliably without supervision.

03

Content workflows

Accelerating writing, translation and asset preparation while keeping a human in the loop.

04

Localization & tooling

Translating game content and building internal tools that keep production moving.

Engineering philosophy

How we approach the work.

01

Build for production

We prioritize maintainability, performance, reliability, and real-world usability.

02

Experiment quickly

We prototype new technologies and product ideas rapidly, validate them, and iterate based on results.

03

Design around users

Technology is valuable when it solves real problems and creates better experiences.

About STGAME

Independent. Focused. Built around games.

STGAME is an independent game studio based in Vietnam.

We create original games across different genres and platforms, combining gameplay design, engineering, art, and modern production workflows.

Our current flagship project is Lumina – The Lost Light, with additional projects currently in development.

We believe small, focused teams equipped with strong tools and disciplined production pipelines can create ambitious games without requiring large organizations.

Bootstrapped independent studio based in Vietnam.

Based in
Vietnam
Model
Independent studio
Disciplines
Game Design · Engineering · Art · Production
Building
Lumina – The Lost Light

Current focus

Where our attention is right now.

Six areas that shape Lumina and the tooling behind it.

  1. 01Mobile game development

    Building Lumina – The Lost Light for iOS and Android — level design, touch-tuned combat and the full production pipeline.

  2. 02Game technology

    A Godot-based engine layer, a handcrafted 2D art pipeline, and the internal tooling that keeps production fast.

  3. 03AI-assisted development

    Using models inside the engineering loop for code generation, review support and documentation.

  4. 04Automation and developer productivity

    Internal tools and pipelines that shorten the distance between an idea and a shipped build.

  5. 05Cloud infrastructure

    Foundations for reliable, scalable and cost-aware operation of everything we release.

  6. 06Localisation and accessibility

    Shipping Lumina in eight languages with a readable interface, clear contrast and generous touch targets.

Contact

Get in touch

We are open to publishing conversations, platform programs, creator collaborations, and press access for our games.

  • Business inquiries

    Publishing conversations, partnerships and general questions.

  • Studio & collaboration

    Co-development, platform programs, and creator collaborations.

  • Press & creators

    Coverage, preview builds and creator access to Lumina – The Lost Light.

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